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real-time strategy

[ ree-uhl-tahym strat-i-jee, reel ]

noun

, Digital Technology.
  1. a genre of video games in which a player battles enemies, faces environmental challenges, or achieves a goal while other player characters and nonplayer characters are playing simultaneously, without sequenced turns or rounds of play (often used attributively). : RTS


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Word History and Origins

Origin of real-time strategy1

First recorded in 1980–85
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Example Sentences

The trailer showed off a top-down real-time strategy game with elements of resource management and questing.

From BBC

Under Kotick, many Blizzard staff members with experience developing real-time strategy games left the company.

The photo has gone viral numerous times on platforms such as Reddit and Twitter, usually with a post expressing surprise at an NBA championship team celebrating its title by nerding out on a real-time strategy game as if it was a high school AV club.

“StarCraft” is a science fiction, real-time strategy game made by Blizzard Entertainment.

Stormgate is a new RTS from a team of Blizzard veterans Frost Giant Studios was founded by former Blizzard developers, including veterans from the StarCraft and Warcraft real-time strategy series, and just revealed its first title: a sci-fi-plus-demons RTS called Stormgate.

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