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gamify

[ gey-muh-fahy ]

verb (used with object)

, gam·i·fied, gam·i·fy·ing.
  1. to turn (an activity or task) into a game or something resembling a game:

    Many exercise programs have been gamified, with badges and scores.

    The company develops gamified apps.



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Word History and Origins

Origin of gamify1

First recorded in 2000–05; game 1 + -ify
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Example Sentences

The goal was identifying the moments that viewers expect from Hallmark’s pleasingly formulaic programming — the apology, the kiss under the mistletoe — and finding a way to “gamify” them, Bennett says.

But it has been criticised for encouraging shoppers to buy items to wear once and discard, through its low prices and "gamified" social media strategy.

From BBC

“He wants us to reward those who bring their A-game. We are going to gamify fandom.”

The works on view, originally concealed in special cases and behind sliding or reversible panels, gamify the experience of looking at portraiture; they have to be moved, before they can move us.

But looking to further gamify the system, activists are pushing for similar protest votes in other states, including Pennsylvania, Minnesota and Washington.

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