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world-building

American  
[wurld-bil-ding] / ˈwɜrldˌbɪl dɪŋ /
world building

Or worldbuilding

noun

  1. the process of developing a detailed and plausible fictional world for a novel or story, especially in science fiction, fantasy, and video games.

    Drawing a convincing map with boundaries and landscape features is a natural starting point for world-building.


Other Word Forms

  • world-build verb (used without object)

Etymology

Origin of world-building

First recorded in 1820–25, referring to or contrasted with the Biblical creation of the world

Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

The i paper's Francesca Steele said: "It doesn't quite reach the heights of Part One, but this is still a highly entertaining display of what musical theatre can do on screen with top level performances and a true affection for the world-building."

From BBC

So went the prohibition on artificial intelligence in Frank Herbert’s 1965 novel “Dune,” and what was then a datum of fictional world-building is now a real and pressing concern.

From The Wall Street Journal

Lee’s movies might reflect the world, but he has perfected world-building of his own.

From The Wall Street Journal

Though far less posh, “The Conjuring” likewise nailed the world-building aspects of its place and time.

From Los Angeles Times

Today’s games also have more cinematic qualities than in the past, with overarching storylines and detailed world-building.

From Los Angeles Times