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anime

American  
[an-uh-mey] / ˈæn əˌmeɪ /

noun

Graphic Arts.
  1. a genre of film and television animation created in or influenced by the traditional style of Japanese 2D animation and characterized by highly stylized, colorful art, fantastic settings, and mature themes.


animé 1 British  
/ ˈænɪˌmeɪ, -mɪ /

noun

  1. any of various resins, esp that obtained from the tropical American leguminous tree Hymenaea courbaril

"Collins English Dictionary — Complete & Unabridged" 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012

animé 2 British  
/ ˈænɪˌmeɪ /

adjective

  1. music the French word for animato

"Collins English Dictionary — Complete & Unabridged" 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012

anime 3 British  
/ ˈænɪˌmeɪ /

noun

  1. a type of Japanese animated film with themes and styles similar to manga comics

"Collins English Dictionary — Complete & Unabridged" 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012

Etymology

Origin of anime

First recorded in 1985–90; from Japanese, borrowing of English animation ( def. )

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Example Sentences

Examples are provided to illustrate real-world usage of words in context. Any opinions expressed do not reflect the views of Dictionary.com.

That could be because of the detailed, beautiful backgrounds in anime, or because of a deeper "cultural tradition of emphasising form".

From Barron's • Mar. 24, 2026

"The 'Japan' portrayed in an anime world is often quite different from how Japanese society is", said Marika Sato, a 29-year-old who works in marketing in Tokyo.

From Barron's • Mar. 24, 2026

Scribbles, doodles, crayon marks and stickers — evoking Lisa Frank and anime cartoons — have begun appearing on prominent Gen Z contemporary fiction covers.

From Los Angeles Times • Mar. 16, 2026

Sony’s entertainment business, including games, music, film and anime, could benefit from sustained growth in global demand for content, the ratings company says.

From The Wall Street Journal • Mar. 12, 2026

It became a habit for six whole months, the three of us sitting together during our free period, talking about anime and manga.

From "King and the Dragonflies" by Kacen Callender