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gamification

[ gey-muh-fi-key-shuhn ]

noun

  1. the process of turning an activity or task into a game or something resembling a game:

    Teachers can use gamification to motivate their students.



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Word History and Origins

Origin of gamification1

First recorded in 2000–05; game 1 + -i- + -fication
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Example Sentences

Biden could lose the election if enough people are turned off by the complicated calculations of gamification, and choose to vote for a third-party candidate or just stay home.

KTU professor highlights that the possibility to personally adaptthe learning process based on each learner's specific needs, abilities, and level of progress is one of the main advantages of gamification.

Retailers can also collaborate with other businesses and incorporate gamification elements to further enhance loyalty.

From Salon

The proposal follows up on concerns about the “gamification” of markets that the agency had raised after the meme-stock frenzy.

Robinhood has faced scrutiny for so-called "gamification" of investing and for its role at the center of a 2021 retail trading frenzy.

From Reuters

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